A separate province for Alexandria versus the entire delta of the Nile which can represent a true Greek city among native Egyptians, a similar situation with Seleucia and Antioch perhaps, a barbarian province or two in the east and south of Egypt, Phoenicia split into two coastal-oriented provinces with more of the hinterland going to Damascus, Lucania split into a northern Italian half and a southern Greek half, Etruria split into two provinces, more barbarian provinces surrounding the entire fertile crescent, a separate Dodecanese province that is part of Rhodes, perhaps a separate Cyclades province as well, and even an Ionian island province attached to either Epirus or Macedon from the start. I think splitting up the Sinai into one large barbarian province with a thin coastal corridor is a good idea. There's a lot of new provinces I'd love to see brought into the map if this is indeed possible. You can read the detailed installation instructions in the Readme as well as a more detailed description of the changes in v1.3. Rename the provinces folder(Paradox Interactive\Europa Universalis - Rome\history\provinces) to something else (for example “vanilla_provinces”) to ensure that the provinces provided by the RIMP mod will be used by EU: Rome Vae Victis.Ħ.Ěfter the game has made the new paths and textures (could take 5 or more minutes) you are ready to play. This can all be done automatically by running the batch.exe file by placing it in the “Paradox Interactive\Europa Universalis – Rome” and activate it by double click.Ĥ. Preferably use a clean install of EU: Rome Vae VictisĢ.Ğxtract the files and place them inside the mod folder (Paradox Interactive\Europa Universalis - Rome\mod) of your install of Europa Universalis: Rome Vae Victis.ģ.ĝelete or at least remove all the texture files from the “Europa Universalis: Rome\Map\cache\province_textures” folder, however keep the now empty texture folder inside the cache folder after deleting or removing the texture files inside this folder. Changed the cultures for many of the starting provinces of Carthage to reduce manpower.ġ. The National Idea Organized Recruitment will now have a +15% national manpower modifier, instead of the almost useless +10% recruitment speed Generals can now gain or loose martial skill, just like battlefield tactics Revised the additional army for Pyrrhus of Epirus (now a little larger and you get extra funds) Added some missions for Rome, Carthage, Epirus and the Achaean League Revised some missions for Rome and Carthage I have added the following gameplay changes: In the Rome Improved Map Project v1.3.1 no map changes were done compared to RIMP v1.3, however some gameplay and VV 2.1 compatibility issues were solved. However you should apply info (with reference) about culture/religion/ownership/possible building developments and population (or at least estimates). If you have any historical knowledge or suggestions that could be of use please don't be afraid to post it here, as we will look at every suggestion with care and interest. If you want to join this project please send a Private Message with your abilities and talents. I will of course still be available to answer any questions here, but if you want to contribute to the project it is best to do that at tkw.dk We have a website together with the Mare Nostrum project which can be visited at in future more detailed information can be found there. Read some more about the new map for RIMP (not released yet) here: Currently Italy, Greece, Egypt, North Africa, the Near East, Gallia and Hispannia have been altered in version 1.3 This project aims to improve the map of EU: Rome.
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